Waypoint
Waypoint for monsters to follow.
Type: Reference
Properties
| Declaration | Description | 
|---|---|
| Vector vecLocation | Location of this waypoint. | 
| Vector vecJumpVelocity | Saved jump velocity. | 
| Vector vecLadderVelocity | Saved ladder velocity. | 
| EHandle hDoor | Handle to a door to use. | 
| float flSavedMoveWait | How long to wait on this waypoint. | 
| int iType | Type(s) of this waypoint. |