MOVETYPE
entvars_t::movetype constants
Values
| Name | Value | Description |
|---|---|---|
| MOVETYPE_NONE_EXPLICIT | -1 | never moves (forced by map) |
| MOVETYPE_NONE | 0 | never moves |
| MOVETYPE_WALK | 3 | Player only - moving on the ground |
| MOVETYPE_STEP | 4 | gravity, special edge handling -- monsters use this |
| MOVETYPE_FLY | 5 | No gravity, but still collides with stuff |
| MOVETYPE_TOSS | 6 | gravity/collisions |
| MOVETYPE_PUSH | 7 | no clip to world, push and crush |
| MOVETYPE_NOCLIP | 8 | No gravity, no collisions, still do velocity/avelocity |
| MOVETYPE_FLYMISSILE | 9 | extra size to monsters |
| MOVETYPE_BOUNCE | 10 | Just like Toss, but reflect velocity when contacting surfaces |
| MOVETYPE_BOUNCEMISSILE | 11 | bounce w/o gravity |
| MOVETYPE_FOLLOW | 12 | track movement of aiment |
| MOVETYPE_PUSHSTEP | 13 | BSP model that needs physics/world collisions (uses nearest hull for world collision) |