TE_FireFieldFlag
TE_FIREFIELD flags
Values
| Name | Value | Description | 
|---|---|---|
| TEFIRE_FLAG_ALLFLOAT | 1 | All sprites will drift upwards as they animate | 
| TEFIRE_FLAG_SOMEFLOAT | 2 | Some of the sprites will drift upwards. (50% chance) | 
| TEFIRE_FLAG_LOOP | 4 | If set, sprite plays at 15 fps, otherwise plays at whatever rate stretches the animation over the sprite's duration. | 
| TEFIRE_FLAG_ALPHA | 8 | If set, sprite is rendered alpha blended at 50% else, opaque | 
| TEFIRE_FLAG_PLANAR | 16 | If set, all fire sprites have same initial Z instead of randomly filling a cube. | 
| TEFIRE_FLAG_ADDITIVE | 32 | If set, sprite is rendered non-opaque with additive |