SCHEDULE_TYPE
Schedule types for monster AI
Values
| Name | Value | Description | 
|---|---|---|
| SCHED_NONE | 0 | |
| SCHED_IDLE_STAND | 1 | |
| SCHED_IDLE_WALK | 2 | |
| SCHED_WAKE_ANGRY | 3 | |
| SCHED_WAKE_CALLED | 4 | |
| SCHED_ALERT_FACE | 5 | |
| SCHED_ALERT_SMALL_FLINCH | 6 | |
| SCHED_ALERT_BIG_FLINCH | 7 | |
| SCHED_ALERT_STAND | 8 | |
| SCHED_INVESTIGATE_SOUND | 9 | |
| SCHED_INVESTIGATE_COMBAT | 10 | |
| SCHED_COMBAT_FACE | 11 | |
| SCHED_COMBAT_STAND | 12 | |
| SCHED_CHASE_ENEMY | 13 | |
| SCHED_CHASE_ENEMY_FAILED | 14 | |
| SCHED_VICTORY_DANCE | 15 | |
| SCHED_TARGET_FACE | 16 | |
| SCHED_TARGET_CHASE | 17 | |
| SCHED_SMALL_FLINCH | 18 | |
| SCHED_TAKE_COVER_FROM_ENEMY | 19 | |
| SCHED_TAKE_COVER_FROM_BEST_SOUND | 20 | |
| SCHED_TAKE_COVER_FROM_ORIGIN | 21 | |
| SCHED_COWER | 22 | |
| SCHED_MELEE_ATTACK1 | 23 | |
| SCHED_MELEE_ATTACK2 | 24 | |
| SCHED_RANGE_ATTACK1 | 25 | |
| SCHED_RANGE_ATTACK2 | 26 | |
| SCHED_SPECIAL_ATTACK1 | 27 | |
| SCHED_SPECIAL_ATTACK2 | 28 | |
| SCHED_STANDOFF | 29 | |
| SCHED_ARM_WEAPON | 30 | |
| SCHED_RELOAD | 31 | |
| SCHED_GUARD | 32 | |
| SCHED_AMBUSH | 33 | |
| SCHED_DIE | 34 | |
| SCHED_WAIT_TRIGGER | 35 | |
| SCHED_WAIT_TILL_SEEN | 36 | |
| SCHED_FOLLOW | 37 | |
| SCHED_SLEEP | 38 | |
| SCHED_WAKE | 39 | |
| SCHED_BARNACLE_VICTIM_GRAB | 40 | |
| SCHED_BARNACLE_VICTIM_CHOMP | 41 | |
| SCHED_AISCRIPT | 42 | |
| SCHED_FAIL | 43 | |
| SCHED_TARGET_PLAYERFACE | 44 | |
| SCHED_TARGET_PLAYERCHASE | 45 | |
| SCHED_TARGET_PLAYERCHASE_FORCE | 46 | |
| SCHED_MOVE_AWAY_PLAYERFOLLOW | 47 | |
| SCHED_MOVE_TO_TANK | 48 | |
| SCHED_WAIT_AT_TANK | 49 | |
| SCHED_FIND_ATTACK_POINT | 50 | |
| SCHED_LOSE_ENEMY | 51 | |
| SCHED_RANGE_ATTACK1_DEFAULT | 52 | |
| SCHED_SMALL_FLINCH_SPECIAL | 53 | |
| SCHED_TELEPORT_FALL | 54 | |
| SCHED_GUARD_POINT | 55 | |
| SCHED_PATH_WAYPOINT | 56 | |
| LAST_COMMON_SCHEDULE | 57 |