Hooks::Monster

Definitions for Hooks::Monster Namespace

Properties

Namespace Declaration Description
Hooks::Monster const uint32 MonsterTakeDamage Called when a monster takes damage.Note that the victim entity can't be changed at this point. Players also appear there as they're technically monsters too.
Hooks::Monster const uint32 MonsterKilled Called when a monster is killed.This may still be called even when the monster is taking damage while in a event (eg.: death animation). Players also appear there as they're technically monsters too.