Hooks::Game

Definitions for Hooks::Game Namespace

Properties

Namespace Declaration Description
Hooks::Game const uint32 EntityCreated Called when a new entity is created. At this point the entity is not spawned yet and may not be fully initialized.
Value: 23
Hooks::Game const uint32 MapChange Called when the map changes. This happens when the world is destroyed. There may still be entities that exist at this point. String will show the next map will be, or empty if the server is shutting down.
Value: 24