MoveFlag
these MoveFlag values are assigned to a WayPoint's TYPE in order to demonstrate the
type of movement the monster should use to get there.
Values
| Name | Value | Description | 
|---|---|---|
| bits_MF_TO_TARGETENT | 1 | local move to targetent. | 
| bits_MF_TO_ENEMY | 2 | local move to enemy | 
| bits_MF_TO_COVER | 4 | local move to a hiding place | 
| bits_MF_TO_DETOUR | 8 | local move to detour point. | 
| bits_MF_TO_PATHCORNER | 16 | local move to a path corner | 
| bits_MF_TO_NODE | 32 | local move to a node | 
| bits_MF_TO_LOCATION | 64 | local move to an arbitrary point | 
| bits_MF_IS_GOAL | 128 | this waypoint is the goal of the whole move. | 
| bits_MF_DONT_SIMPLIFY | 256 | Don't let the route code simplify this waypoint | 
| bits_MF_TO_JUMP | 512 | Jumping... | 
| bits_MF_TO_LADDER | 1024 | Ladder... | 
| bits_MF_TO_ELEVATOR | 2048 | Elevator |