Activity
Activity currently being played by a monster
Values
| Name | Value | Description | 
|---|---|---|
| ACT_RESET | 0 | Set m_Activity to this invalid value to force a reset to m_IdealActivity | 
| ACT_IDLE | 1 | |
| ACT_GUARD | 2 | |
| ACT_WALK | 3 | |
| ACT_RUN | 4 | |
| ACT_FLY | 5 | Fly (and flap if appropriate) | 
| ACT_SWIM | 6 | |
| ACT_HOP | 7 | vertical jump | 
| ACT_LEAP | 8 | long forward jump | 
| ACT_FALL | 9 | |
| ACT_LAND | 10 | |
| ACT_STRAFE_LEFT | 11 | |
| ACT_STRAFE_RIGHT | 12 | |
| ACT_ROLL_LEFT | 13 | tuck and roll, left | 
| ACT_ROLL_RIGHT | 14 | tuck and roll, right | 
| ACT_TURN_LEFT | 15 | turn quickly left (stationary) | 
| ACT_TURN_RIGHT | 16 | turn quickly right (stationary) | 
| ACT_CROUCH | 17 | the act of crouching down from a standing position | 
| ACT_CROUCHIDLE | 18 | holding body in crouched position (loops) | 
| ACT_STAND | 19 | the act of standing from a crouched position | 
| ACT_USE | 20 | |
| ACT_SIGNAL1 | 21 | |
| ACT_SIGNAL2 | 22 | |
| ACT_SIGNAL3 | 23 | |
| ACT_TWITCH | 24 | |
| ACT_COWER | 25 | |
| ACT_SMALL_FLINCH | 26 | |
| ACT_BIG_FLINCH | 27 | |
| ACT_RANGE_ATTACK1 | 28 | |
| ACT_RANGE_ATTACK2 | 29 | |
| ACT_MELEE_ATTACK1 | 30 | |
| ACT_MELEE_ATTACK2 | 31 | |
| ACT_RELOAD | 32 | |
| ACT_ARM | 33 | pull out gun, for instance | 
| ACT_DISARM | 34 | reholster gun | 
| ACT_EAT | 35 | monster chowing on a large food item (loop) | 
| ACT_DIESIMPLE | 36 | |
| ACT_DIEBACKWARD | 37 | |
| ACT_DIEFORWARD | 38 | |
| ACT_DIEVIOLENT | 39 | |
| ACT_BARNACLE_HIT | 40 | barnacle tongue hits a monster | 
| ACT_BARNACLE_PULL | 41 | barnacle is lifting the monster ( loop ) | 
| ACT_BARNACLE_CHOMP | 42 | barnacle latches on to the monster | 
| ACT_BARNACLE_CHEW | 43 | barnacle is holding the monster in its mouth ( loop ) | 
| ACT_SLEEP | 44 | |
| ACT_INSPECT_FLOOR | 45 | for active idles, look at something on or near the floor | 
| ACT_INSPECT_WALL | 46 | for active idles, look at something directly ahead of you ( doesn't HAVE to be a wall or on a wall ) | 
| ACT_IDLE_ANGRY | 47 | alternate idle animation in which the monster is clearly agitated. (loop) | 
| ACT_WALK_HURT | 48 | limp (loop) | 
| ACT_RUN_HURT | 49 | limp (loop) | 
| ACT_HOVER | 50 | Idle while in flight | 
| ACT_GLIDE | 51 | Fly (don't flap) | 
| ACT_FLY_LEFT | 52 | Turn left in flight | 
| ACT_FLY_RIGHT | 53 | Turn right in flight | 
| ACT_DETECT_SCENT | 54 | this means the monster smells a scent carried by the air | 
| ACT_SNIFF | 55 | this is the act of actually sniffing an item in front of the monster | 
| ACT_BITE | 56 | some large monsters can eat small things in one bite. This plays one time, EAT loops. | 
| ACT_THREAT_DISPLAY | 57 | without attacking, monster demonstrates that it is angry. (Yell, stick out chest, etc ) | 
| ACT_FEAR_DISPLAY | 58 | monster just saw something that it is afraid of | 
| ACT_EXCITED | 59 | for some reason, monster is excited. Sees something he really likes to eat, or whatever. | 
| ACT_SPECIAL_ATTACK1 | 60 | very monster specific special attacks. | 
| ACT_SPECIAL_ATTACK2 | 61 | |
| ACT_COMBAT_IDLE | 62 | agitated idle. | 
| ACT_WALK_SCARED | 63 | |
| ACT_RUN_SCARED | 64 | |
| ACT_VICTORY_DANCE | 65 | killed a player, do a victory dance. | 
| ACT_DIE_HEADSHOT | 66 | die, hit in head. | 
| ACT_DIE_CHESTSHOT | 67 | die, hit in chest | 
| ACT_DIE_GUTSHOT | 68 | die, hit in gut | 
| ACT_DIE_BACKSHOT | 69 | die, hit in back | 
| ACT_FLINCH_HEAD | 70 | |
| ACT_FLINCH_CHEST | 71 | |
| ACT_FLINCH_STOMACH | 72 | |
| ACT_FLINCH_LEFTARM | 73 | |
| ACT_FLINCH_RIGHTARM | 74 | |
| ACT_FLINCH_LEFTLEG | 75 | |
| ACT_FLINCH_RIGHTLEG | 76 |